
                                   ___________
                                  /           |
                                 /            |
                                /             |
                               /              |
  .____________  .__________  /  ____________ |_____   ______ ______________
  |           /  |          \/_ !           / |     \_/     / \            /
  |    ______/__ |          /_________________!_________   /   \_____     /
  |________    | |     ____   | |    \/___/___| \_       _/      / ______/__.
   /    \/     | |     | _|   | |     \      || /         \     /    \/     |
 _/            | |     |_\    | /      \     |_/     _     \_ _/            |
 \_____________| |_________   |/_______/\____|\_____/ \     / \_____________|
                           \__|               |        \___/             !NE7
  ---------------------------- [ S Q R X Z 4 ]| -----------------------------
                                              !                             
                                                                               
                          SQRXZ 4 SDL - Cold Cash v1.01
                          SQRXZ 4 OCS - Cold Cash v1.00

       official pages at http://www.retroguru.com & http://www.sqrxz.de

                                                                  [July 2016]
 ***************
 *** LICENSE ***
 ***************

 Sqrxz 4 is FREEWARE for certain, but not all, systems. All rights remain within
 the development team!

 FREEWARE versions:
 - AMIGA OCS (digital download is free)
 - Amiga OS4 (digital download is free)
 - AROS (digital download is free)
 - GameCube (digital download is free)
 - Dreamcast (digital download is free)
 - Dingoo A320 (OpenDingux) (digital download is free)
 - GCW Zero (digital download is free)
 - GP2x Wiz (digital download is free)
 - Linux (digital download is free)
 - Mac OS X PPC (digital download is free)
 - Mac OS X x86 (digital download is free)
 - MorphOS (digital download is free)
 - MotoMAGX (digital download is free)
 - NetBSD 6 PPC (digital download is free)
 - NetBSD 6 x86 (digital download is free)
 - Nintendo 3DS (digital download is free)
 - Playstation Portable (PSP) (digital download is free)
 - Raspberry Pi (digital download is free)
 - TI Nspire CX (digital download is free)
 - Symbian OS Series 60 (digital download is free)
 - Symbian OS UIQ 3 (digital download is free)
 - Wii (digital download is free)
 - Windows (digital download is free)

 Distribution of the FREEWARE version on third party pages is welcome, please try
 to link to our homepage located at retroguru.com in exchange to show your
 appreciation. Distribution on compilations, CD's, DVD's or other media is only
 allowed with a written permission. Contact information is available on the
 Retroguru homepage.

 Platforms which require all data files, such as graphics and music, to be kept
 open and uncompressed: Feel free to use our work for the purpose of playing the
 game. Names, artwork, music and everything related, remains copyrighted by
 Retroguru and it's creating member.

 Modifications should be not spread in a way that they may lead to the conculusion
 that Retroguru is responsible for the modification. Free use of our work requires
 a written permission. Clearly mark modifications as such. Commercial use of all
 material provided is strictly prohibited.

 Physical releases (if) are mostly available at almost self cost price, as long as
 stock lasts. Check our homepage for details.

 *************
 *** ABOUT ***
 *************

 Sqrxz 4 is another instalment in the Sqrxz Jump'n'Die franchise, pardon: 
 certainly we mean Jump'n'Run, series, based on the original !SQRXZ! game 
 created by Marcus Vesterlund and John Holmvall.

 To understand the gameplay, please play Sqrxz 1 first - It contains a tutorial
 level!

 If you enjoy the game you may consider a donation, which will help to fund
 our next project. Thanks a lot in advance :)

 *************
 *** STORY ***
 *************

 After Sqrxz saving Yve in "Sqrxz 3 - Adventure for Love" it was truly a happy
 moment. Being still heavily in love they decided that the time for a tiny
 wedding ceremony has come. The celebration party was marvellous and still
 people talk about this heart breaking moment. Couple of months later both
 were sure that the time for an own small family has come.

 Although those are happy news Sqrxz is consequently short of money and a
 growing family requires a solid financial base. Picking up a newspaper and
 reading the job offers, a single add caught Sqrxz's attention. An expedition
 in search of ice marbles needs a brave explorer. After all, he has gone
 trough a deep jungle to rescue Yve and made it back. This sounds like a job
 for Sqrxz! 

 After meeting Dr. Branxz, who looked a bit creepy and shady, the deal has
 been set up and Sqrxz is brought to a mysterious island... full of shiny
 ice marbles. "Not a single one should be left there", Dr. Branxz said, that
 just one missing marble will result in a pay refusal and not taking Sqrxz
 home. If you think Dr. Branxz didn't do his homework, he very well did:  His
 spy satellites spotted exactly 354 marbles. Challenging, isn't it?

 ****************
 *** FEATURES ***
 ****************

 * Authentic Retro graphics - Pixels forever!
 * 10 die hard levels!
 * 11 great tunes!
 * Top 10 highscore!
 * Unlimited continues!
 * Hidden passages!
 * Cheat codes! (if you can find them)

 ********************************************
 *** KEYBOARD CONTROLS (where applicable) ***
 ********************************************

 Default Keyboard controls:
 * UP    = CURSOR UP
 * DOWN  = CURSOR DOWN
 * LEFT  = CURSOR LEFT
 * RIGHT = CURSOR RIGHT
 * JUMP  = SPACE
 * PAUSE = TABULATOR

 Use the ingame menu to change keyboard, joystick or joypad behaviour! The
 supported devices very much rely on the operating system and your hardware.

 Retrogamers:
 If you use a (USB) Joystick or just love playing with cursor keys only,
 please notice the option "Use Up To Jump".
 The Amiga OCS native version is retro anyway, please use a Competition Pro.


 ***************************************
 *** CHANGELOG for Amiga OCS Release ***
 ***************************************

* v1.0 [July 2016]
 - First release, exclusive for Amiga Future (amigafuture.de)

 **********************************
 *** CHANGELOG for SDL Releases ***
 **********************************

* v1.01 [May 2016]
 - improved file system (old .zda files in /data can be deleted!)
 - minor fixes in level 8 & 9. all fruits can be collected now

* v1.00 [April 2014]
 - Initial release
   Released at Revision 2014 // http://2014.revision-party.net/

 *****************
 *** CORE TEAM ***
 *****************

* Rodolphe Boixel (Thor)
  - SDL Main code
  http://thor.pdroms.de

* Frank Wille (phx)
  - 68k Assembler Main code
  http://sun.hasenbraten.de/~frank/

* Shahzad Sahaib (Kojote)
  - Producer, Levels, Beta-Test
  http://www.pdroms.de

* Simon Butler
  - Graphics, Sprites & Tiles
  https://www.xing.com/profile/Simon_Butler

* Jan Jensen
  - Graphics, Storyline
  http://www.janart.dk/

* Alexander Wiklund (Wiklund)
  - Music
  https://soundcloud.com/alexwiklund

* Johan Letfors (Vedder)
  - Music
  https://soundcloud.com/johanletfors

 ***************
 *** PORTERS ***
 ***************

* Rodolphe Boixel (Thor)
  Ports: Windows (32-bit), Ubuntu (32-bit), Ubuntu (64-bit), PSP, Wiz

* Frank Wille (phx)
  Ports: Amiga OCS, Amiga OS4, MorphOS, NetBSD x86
  http://sun.hasenbraten.de/~frank/

* Scott Smith (pickle)
  Ports: Pandora, Caanoo, GP2x
  http://boards.openpandora.org/index.php?/user/69-pickle/

* Lars Persson (AnotherGuest)
  Ports: Symbian OS Series 60, Symbian OS UIQ 3
  http://anotherguest.se/

* Xavier Vallejo (Indiket)
  Ports: Dreamcast, Mac OS X
  http://www.dreamcast.es
  
* Sergei Kolesnikov (Exl)
  Ports: MotoMAGX
  http://exlmoto.ru/

* Artur Rojek (zear)
  Ports: Dingoo A320 OpenDingux, GCW Zero
  http://artur-rojek.eu/

* James Higgs (Jum)
  Ports: Raspberry Pi
  http://jum.pdroms.de
  
* Yannick Erb
  Ports: AROS
  http://www.dusabledanslherbe.eu/AROSPage/

* Fabio Olimpieri (Oibaf)
  Ports: Wii, GameCube
  http://wiibrew.org/wiki/User:Oibaf

* Bruno Marie (Gameblabla)
  TI-Nspire CX
  https://gameblabla.olympe.in/
  
* Gisberto Rondinella (nop90)
  Ports: Nintendo 3DS
  http://wiki.gbatemp.net/wiki/Nop90

 *********************
 *** HELPING HANDS ***
 *********************

* Denny Mueller (Mulle)
  Trailer
  http://www.red-aqua-media.de/

* Andrew Lemon (ne7)
  ASCII art for readme file
  http://ne7.untergrund.net

* Matthew Walkden
  Ice Font
  http://mattwalkden.blogspot.co.at/

* (Hipoonios)
  Amiga OCS Longplays
  https://www.youtube.com/user/hipoonios
  
 *****************************************
 *** THIRD PARTY CREDITS FOR SDL PORTS ***
 *****************************************

 We use SDL, SDL_Mixer, libmodplug and zlib! Consult and visit:

 http://www.libsdl.org/
 http://www.libsdl.org/projects/SDL_mixer/
 http://modplug-xmms.sourceforge.net/
 http://www.zlib.net/

 The "Scale2x" function used for antialias is an own recoded implementation by
 Yannick Erb and does not use the original GPL'ed code. You may want to check
 this page for more information on Scale2x: http://scale2x.sourceforge.net/

 Please kindly note "scale2x", "bilinear antialias" and "scanlines", once
 activated, will intense CPU usage and might lead to slowdowns and higher
 energy consumption, which therefore will decrease battery life on portable
 devices. Availability of these functions is OS depending.

 ***********************
 *** MUSIC TRACKLIST ***
 ***********************

 Title   : Solitude (by Vedder)
 Level  1: A Game Of Fun (by Vedder)
 Level  2: Insanity Of Me (by Vedder)
 Level  3: Semicircles (by Vedder)
 Level  4: We Do It Live (by Vedder)
 Level  5: Chipmachine (by Vedder)
 Level  6: Yeti Dance (by Wiklund)
 Level  7: Chip My Carrot (by Wiklund)
 Level  8: Cash Is Cash (by Wiklund)
 Level  9: Bunny Run (by Wiklund)
 Level 10: Ice Marbles (by Wiklund)

                                                                 [END OF FILE]